Yes, that takes off a bit of the challenge. Units that don't move (have Guard AI) now display - Mov. Battles with animations off show hit/dmg/crit/AS. Press Select to toggle Danger Zone on and off. Since Mag and Res are the same stat, it has been placed under Str on the level-up screen/promotion screens, and the other stats shuffled accordingly. Skill icons on the stat screen can now be viewed with the R-button to tell you what the skill does. However, it does prevent certain other skills from activation (I think Great Shield should be the only relevant one, however). Cancel now has an animation when it procs.
Proc'ing Sol while at high HP will not longer overflow, causing the unit to die in the next combat engagement. Proc'ing a Mov level with animations on will now display that boost. Attacking with the bolt axe with animations on should no longer freeze the game. Game should no longer crash when trying to recruit non-existent characters during post-game Tower/Ruins runs. Angel ring no longer heals more, depending on which inventory slot it's in. Aside from the story, the guide entries, the sound room, death/boss quotes, and a few other miscellanious things, it is complete. The main goal of this project was to translate most of Midori, also known as FE Green, into English.
As this page serves Green instead, it has been removed.) (Editor's note: There was originally a translation of FE Girls included in the download. All I did was make changes to an existing romhack. I would like to start out by stating that the following games were NOT made by me.